#ifndef __ADU_CONSTANT_H__
#define __ADU_CONSTANT_H__

/* List scene */
#define	GAMEPLAY_SCENE		100

/* End list scene */

#define IMG_BACKGROUND 		"images/background.png"

// z-index
#define Z_BACKGROUND		0
#define Z_FLUID				4
#define Z_PIPE				5

#define Z_DUCK				7
#define Z_PIPECIRCLE		8
#define Z_MENU				100


#define IMG_PIPE_LINE		"images/pipe_line.png"
#define IMG_PIPE_HEAD		"images/pipe_head.png"
#define IMG_PIPE_CIRCLE		"images/pipe_circle.png"
#define IMG_WATER			"images/water.png"
#define	NUM_PIPE_LINE		10

#define MAX_PARTICLE		200
#define	RADIUS_PARTICLE		0.15f


// CATEGORY CONTACT ID
#define CATEGORY_PLAYER		0x0001
#define	CATEGORY_FLUID		0x0010
#define CATEGORY_WATER		0x0100
#define CATEGORY_BONUS		0x1000

#define PARTICLE_LIFETIME_MIN	30.0f
#define PARTICLE_LIFETIME_MAX	50.0f

/* Duck State*/
#define DUCK_IDLE       	0
#define DUCK_FLYING     	1
#define DUCK_TIRED      	2

/* Duck resources*/
#define IDLE_STATE_IMG      "images/idle.png"
#define FLYING_STATE_IMG    "images/flying.png"
#define IMG_DUCK			"images/idle.png"

/* Duck health */
#define DUCK_HEALTH         100



#define IMG_EXIT_PNG		"images/exit.png"
#define IMG_SOUND_PNG		"images/sound.png"
#define IMG_MUSIC_PNG		"images/music.png"
#define IMG_PAUSE_PNG		"images/pause.png"
#endif

